Description of simple techniques for controlling goal-directed motion of simulated characters around their world, for applications in games and animation. Includes Java demos and related links.
Simulations of group motion in flocks, herds, and schools, along with related phenomena. Includes many links to related applications and research, e.g. Artificial Life.
Survey of non-photorealistic rendering (NPR) for computer graphics and animation: painterly rendering, toon shading, painterly image processing, and simulation of traditional artistic media.