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HOME Programming Programming Graphics Graphics Algorithms and Data Structures Algorithms and Data Structures



Collision Detection [9]
 
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  07-January-2012 
Everything you always wanted to know about map projections, and then some.



 
 2 - Map Projection Browse Website open in new window
   
  07-January-2012 
Very basic grey page with some useful links on map projection.



 
   
  07-January-2012 
Research and recent papers on video-based capture of human movements. The main applications are feature animation, video games, and analyzing Movement Disorder



 
   
  07-January-2012 
Basic computations frequently needed in graphics.



 
   
  07-January-2012 
A grid of intersection routines for various popular objects, pointing to resources in books and on the web.



 
   
  07-January-2012 
Survey of non-photorealistic rendering (NPR) for computer graphics and animation: painterly rendering, toon shading, painterly image processing, and simulation of traditional artistic media.



 
   
  07-January-2012 
Bezier, B-spline, NURBS, and many other spline curves and surfaces with interactive 2D Java applets and VRML.



 
   
  07-January-2012 
An infrequent newsletter on ray tracing and general computer-graphics research and resources.



 
   
  07-January-2012 
Article by Paul Haeberli and Mark Segal. Survey of applications of texture mapping including simple texture mapping, projective textures, and image warping; description of texture mapping techniques for drawing anti-aliased lines, air-brushes, and ant...



 
   
  07-January-2012 
Public domain package for view-dependent simplification and rendering of polygonal environments.


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