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HOME Software Software Graphics Graphics 3D 3D Ray Tracing Ray Tracing Research and Papers Research and Papers
 
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Showing  20 - 26  of total  26  results  [ 0.092  seconds ]  


 
   
  07-January-2012 
Research mostly center around global illumination and monte carlo ray tracing. Contains some environment maps, a description of a Cornell box experiment, Publications and the RenderPark ray tracer.



 
   
  07-January-2012 
Eric Veach and Leonidas J. Guibas study techniques for reducing the sampling noise inherent in pure Monte Carlo approaches to global illumination.



 
   
  07-January-2012 
Douglas Enright, Steve Marschner and Ronald Fedkiw describes a method designed to produce visually plausible water effects, for example the pouring of water into a glass and the breaking of an ocean wave.



 
   
  07-January-2012 
Andrew Winter's published papers discussing volume visualization and volume graphics.



 
   
  07-January-2012 
Papers describing various physically accurate simulations of complex amorphous phenomena such as smoke, fire, wind and melting at real time frame rates using standard PCs and graphics hardware.



 
   
  07-January-2012 
Ren Ng, Ravi Ramamoorthi and Pat Hanrahan presents a method, based on pre-computed light transport, for real-time rendering of objects under all-frequency, time-varying illumination represented as a high-resolution environment map. This gives good sha...


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