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HOME Software Software Graphics Graphics 3D 3D Ray Tracing Ray Tracing Research and Papers Research and Papers
 
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  07-January-2012 
Mostly relating to global illumination algorithms and monte carlo light tracing.



 
   
  07-January-2012 
Eric Veach and Leonidas J. Guibas describes a method for solving the light transport problem that performs especially well on problems that are usually considered difficult, e.g. those involving bright indirect light, small geometric holes, or glossy ...



 
   
  07-January-2012 
Papers relating to Character Animation, Implicit and Skeletal Modeling, Implicit Surface Polygonization, Convolution Surfaces and Transformations and Geometry.



 
   
  07-January-2012 
An implementation in java of Perlin's 2002 SIGGRAPH paper (available in PDF format) describing a improved noise generating function.



 
   
  07-January-2012 
A project trying to capture the surface properties of real-life objects that cannot be effectively captured by any existing lighting models (such as Phong).



 
   
  07-January-2012 
A list of publications mainly about Photon Mapping, Global Illumination and rendering natural phenomenon such as fire, skin and smoke.



 
   
  07-January-2012 
Indexes for online version of papers from SIGGRAPH and various other conferences.



 
   
  07-January-2012 
A compendium containing most of the useful formulas and equations for global illumination algorithms.



 
   
  07-January-2012 
Splatting is a fast volume rendering algorithm which achieves its speed by projecting voxels in the form of pre-integrated interpolation kernels, or splats. By Klaus Mueller and Roger Crawfis.



 
   
  07-January-2012 
Presents two efficient image-based approaches for computation and display of high-quality soft shadows from area light sources: Layered attenuation maps and coherence-based raytracing. Authors: Maneesh Agrawala, Ravi Ramamoorthi, Alan Heirich and Laur...


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