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 Computers » Software » Graphics » 3D » Ray Tracing » Research and Papers


 Web Pages    21 - 26   of   26 Back to Research and Papers Home 


Nick Rasmussen, Duc Quang Nguyen, Willi Geiger and Ronald Fedkiw presents an efficient method for simulating highly detailed large scale participating media such as nuclear explosions.

http://graphics.stanford.edu/papers/smoke-sig03/

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Mostly relating to global illumination algorithms and monte carlo light tracing.

http://www.graphics.cornell.edu/~phil/PUBLICATIONS/publications.html

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Splatting is a fast volume rendering algorithm which achieves its speed by projecting voxels in the form of pre-integrated interpolation kernels, or splats. By Klaus Mueller and Roger Crawfis.

http://www.cs.sunysb.edu/~mueller/research/pop/

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Describes a method to visualize the curved spacetime around blackholes. By Tetsu Satoh, Haruo Takemura and Naokazu Yokoya.

http://yokoya.aist-nara.ac.jp/paper/datas/267/skapps_0132.pdf

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A PhD thesis in PDF format, introducing new volume graphics concepts. Includes background reviews of volume visualization and graphics. Also includes a specification of the vlib volume graphics API and describes volumetric ray-tracing.

http://www.cs.swan.ac.uk/~csandrew/papers/winter_phd.pdf

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Presents a summary of the state of radiosity research 1992 by S.M Drucker. In PDF format.

http://research.microsoft.com/~sdrucker/papers/radiosity_genexam.pdf

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