System based on Jie Cheng's three-phase belief network construction algorithm. Includes a wizard-like user interface and a belief network construction engine.
The GAMES research group produces high-performance, real-time programs for strategic game-playing. We have branched out into commercial games and applications of our research to industrial problems.
Department of Computing Science. Research areas include algorithmics, artificial intelligence, communication networks, computer graphics, computer vision and robotics, database systems, multimedia, parallel programming systems, and software engineering.
University of Alberta group. Research topics include dexterous manipulation, vision-based world modeling for mobile robot exploration, and collective robotic intelligence.