This is a collection of implementations for 75 fundamental algorithms problems, including data structures, numerical and combinatorial algorithms, graph algorithms, and computational geometry. Implementations are available in C++, Java, Fortran, and o...
Papers describing various physically accurate simulations of complex amorphous phenomena such as smoke, fire, wind and melting at real time frame rates using standard PCs and graphics hardware.
Splatting is a fast volume rendering algorithm which achieves its speed by projecting voxels in the form of pre-integrated interpolation kernels, or splats. By Klaus Mueller and Roger Crawfis.
State University of New York, StonyBrook, USA - Deals with the development of enabling tools and technologies for web-based virtual enterprises. Includes a list of papers on transaction logic and related topics. [project completed]