Research OS coded in C++, architecture organized as frameworks of objects hierarchically classed by function, performance; customized by replacing subframeworks, objects; application interface is kernel objects exported via application/kernel protecti...
Next generation, commercial, kernel independent, all object and component based computing environment and OS that users can design to their specifications. Backend is built to run in almost any environment.
Goal: create an environment for developing and deploying critical applications with hard real-time constraints in a reactive environment. Such applications must be able to execute on a platform of distributed and heterogeneous resources, and operate c...
Object-oriented operating system for large-scale shared-memory multiprocessors. Minimizes data sharing via careful design: often eliminates data sharing even when sharing appears natural. Successor to Hurricane.
Distributed operating system, to be fully object-oriented, preemptively multithreaded/tasked, event/message-driven. Little code yet, but design documents and links are interesting, useful reading.
Most interesting research results: simple, generic, powerful object model; the concept of Fragmented Objects to structure distributed abstractions; developed flexible naming service, dynamic linking package, library of application oriented communicati...
Multiprocessor OO OS purely designed and implemented in object-oriented techniques, to give application programs transparent access to system and remote objects distributed in a network of machines. OO programming is an ideal approach for building dis...
Portable object-oriented microkernel OS, dynamically loaded device drivers, fully redesigned and rewritten many times in C++, runs on VAX, x86. Ongoing experiment in using O-O paradigm as framework for full OS, with distributed computing as main aspec...
Investigating use of object-orientation, computational reflection, and metaobject protocols (MOPs) to support dynamic customizing of (system) software.