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OpenGL
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Shading Languages
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Web Pages 1 - 7 of 7
1 -
ARB Fragment Program Specification
The OpenGL low-level fragment shader language specification. Includes detailed documentation on APIs and assembly instructions.
http://oss.sgi.com/projects/ogl-sample/registry/ARB/fragment_program.txt
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2 -
ARB Vertex Program Specification
The OpenGL low-level vertex shader language specification. Includes detailed documentation on APIs and assembly instructions.
http://oss.sgi.com/projects/ogl-sample/registry/ARB/vertex_program.txt
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3 -
Low Level Shaders
A rare collection of ARB sample code.
http://cs.anu.edu.au/~Hugh.Fisher/3dstuff/lowlevel.html
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4 -
ATI Fragment Program Info
AMD/ATI's OpenGL SDK; includes information on ARB Fragment Program support.
http://ati.amd.com/developer/sdk/RadeonSDK/Html/Samples/OpenGL/HW_Image_Processing.html
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5 -
Basic Vertex Shader
A clean example of a no-frills vertex shader. demonstrates input/output semantics, application variables and state values.
http://glprogramming.com/paste.php?paste=137
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6 -
Shader Designer - Vertex Shader Example
An example of ARB vertex shader code generated by Shader Designer. Includes a screen shot of a metallic shader.
http://www.cipherengine.com/submit/view.php?i=54
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7 -
Fragment Programs-ATI R3xx vs NVidia NV34
Examines differences in fragment shader behaviors between ATI and nVidia cards. Includes code examples, and operations to avoid for improved portability.
http://petewarden.com/notes/archives/2005/05/fragment_progra.html
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