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 Computers » Programming » Languages » ARB


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OpenGL (186) Shading Languages (11)  

 Web Pages    1 - 7   of   7


The OpenGL low-level fragment shader language specification. Includes detailed documentation on APIs and assembly instructions.

http://oss.sgi.com/projects/ogl-sample/registry/ARB/fragment_program.txt

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The OpenGL low-level vertex shader language specification. Includes detailed documentation on APIs and assembly instructions.

http://oss.sgi.com/projects/ogl-sample/registry/ARB/vertex_program.txt

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A rare collection of ARB sample code.

http://cs.anu.edu.au/~Hugh.Fisher/3dstuff/lowlevel.html

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AMD/ATI's OpenGL SDK; includes information on ARB Fragment Program support.

http://ati.amd.com/developer/sdk/RadeonSDK/Html/Samples/OpenGL/HW_Image_Processing.html

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A clean example of a no-frills vertex shader. demonstrates input/output semantics, application variables and state values.

http://glprogramming.com/paste.php?paste=137

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An example of ARB vertex shader code generated by Shader Designer. Includes a screen shot of a metallic shader.

http://www.cipherengine.com/submit/view.php?i=54

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Examines differences in fragment shader behaviors between ATI and nVidia cards. Includes code examples, and operations to avoid for improved portability.

http://petewarden.com/notes/archives/2005/05/fragment_progra.html

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