We present a new variant of the splatting algorithm in which the compositing sheets are always parallel to the image plane, eliminating the condition for popping, while maintaining the insensitivity to color bleeding. This enables pleasing animated viewing of volumetric objects without temporal color and lighting discontinuities. The method uses a hierarchy of partial splats and employs an efficient list-based volume traversal scheme for fast splat access. It also offers more accuracy for perspective splatting as the decomposition of the individual splats facilitates a better approximation to the diverging nature of the rays that traverse the splatting kernels.
Here
is the paper, that was presented at the 1998
IEEE
Visualization conference, pp. 239-245, and here
is the slide show of the talk.
IMAGES AND MOVIES (click on image titles
to see quicktime animation):
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Bonus movie:(Click here) for a full rotation around the nerve cell, rendered with the new, image-aligned sheet-buffer splatting method