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 11 - Logistello Browse Website open in new window
   
  07-January-2012 
Othello program written by Michael Buro. Publications, game records.



 
 12 - GIB Research Browse Website open in new window
   
  07-January-2012 
Bridge program written by Matthew Ginsberg. Results, publications, library of deals with double-dummy tricks for each trump suit.



 
   
  07-January-2012 
Information about some research on Computer Games and Artificial Intelligence in academia.



 
 14 - Excalibur Browse Website open in new window
   
  07-January-2012 
Our goal is to develop a generic architecture for autonomously operating agents, like computer-guided characters/mobiles/items, within a complex computer-game environment.



 
   
  07-January-2012 
Companion site for the book "Artificial Intelligence for Computer Games: An Introduction." Includes bibliography, chapter guide, errata, and relevant links.



 
   
  07-January-2012 
Description of techniques to autonomously steer vehicles through a predefined virtual world. Simple behaviors (e.g. obstacle avoidance) can be combined to create more complex behaviors.



 
   
  07-January-2012 
Robin Upton's Ph.D. Thesis uses this branch of Probability Theory to generalise conspiracy numbers, developing the search method known as PCN*, conspiracy probabilities.



 
   
  07-January-2012 
A number of annotated links referring to tactical AI (for games, military simulations, or academic applications) and general game AI.



 
 19 - SimBionic Browse Website open in new window
   
  07-January-2012 
An intelligent agent toolkit that lets you create behaviors within games and simulations quickly and easily, without programming, using its graphical user interface.



 
   
  07-January-2012 
A JAVA framework that implements heuristic goal-seeking algorithms. Using this framework will allow developers to focus on a specific domain of interest, while leaving many of the AI concepts and goal-searching concepts to be implemented by the framework.


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