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 Computers » Programming » Graphics » Algorithms and Data Structures


 Web Pages    21 - 30   of   38 Back to Algorithms and Data Structures Home 


A paper describing a method for continuously maintaining view-dependent triangular meshes to achieve desired frame rates.

http://www.llnl.gov/graphics/ROAM/

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Describes how to remove surfaces that are not visible with portal rendering. It also contains a detailed set of algorithms for implementing such hidden surface removal techniques.

http://www.devmaster.net/articles/hidden-surface-removal/

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 23 - Xvox demo Browse Website open in new window
Trilinear displacement mapping and depth addaptive tessellation with DX8. Terrain rendering example provided

http://users.belgacom.net/gc610902/

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A detailed development of a stereogram-generation algorithm is presented, complete with a ready-to-run Windows program to download and experiment with.

http://www.techmind.org/stereo/stereo.html

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 25 - Hinjnag.com Browse Website open in new window
Several articles on real-time graphics rendering.

http://www.hinjang.com/

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 26 - M Spline Browse Website open in new window
A new linear best quality and fast algorithm of raster image scaling.

http://www.resampling.narod.ru/

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Several unique algorithms for fast and optimal computations with integer numbers and graphics suitable for hardware implementation: dividing, square rooting, line drawing, ellipse drawing, Haiku plot routine.

http://www.andrijar.com/algorithms/algorithms.htm

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A master thesis about various 2D special effects, with example movies.

http://www.dtek.chalmers.se/~d95back/exjobb/

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Antialiasing, color spaces, testure mapping, shading, geometry, image registration, numerical computation, open source articles.

http://www.worldserver.com/turk/computergraphics/

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Article by Diana Gruber on how to model sprite animation in a computer game.

http://www.fastgraph.com/fsm.html

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