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 Computers » Programming » Graphics » Algorithms and Data Structures


 Web Pages    11 - 20   of   38 Back to Algorithms and Data Structures Home 


 11 - PseudoGrey Browse Website open in new window
Algorithm allows accurate encoding and decoding of 1786 levels of grey within a 24-bit image; text overview, sample images, and a Java test program can be found at this site.

http://r0k.us/graphics/pseudoGrey.html

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The official site for source code, errata, and addenda to the Graphics Gems book series.

http://tog.acm.org/resources/GraphicsGems/

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Article by Paul R. Dunn. Describes a fast way to generate perlin noise by using 3D texture blending hardware.

http://dunnbypaul.net/perlin/

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Research in geometric modeling and its application to areas such as Rapid design of complex geometry, 3D Graphics, Scientific Visualization

http://www.cise.ufl.edu/research/SurfLab/

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"This paper covers the techniques of Polygonal Simplification in order to produce Levels of Detail (LODs). The problem of creating LODs is a complex one: how can simpler versions of a model be created? How can the approximation error be measured? How ...

http://www.acm.org/crossroads/xrds3-4/levdet.html

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Comprehensive list of publications by L. Barthe on modelling from sketching, point based modelling, subdivision surfaces and implicit modelling.

http://www.irit.fr/~Loic.Barthe/

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Hand-built topic index to some of the articles.

http://tog.acm.org/resources/RTNews/html/rtn_index.html

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Published in Crossroads, the ACM student magazine.

http://www.acm.org/crossroads/xrds3-4/faster3d.html

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This page gives a link to a (compressed postscript) paper on a shadow generation algorithm.

http://www.cs.cmu.edu/~ph/shadow.html

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Technical articles on computer graphics.

http://www.exaflop.org/

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