YURTSEVEN.ORG is completely for sale, including entire Databases and Domainname.    Price: USD 49.900,-    Phone: +49(176)74919078
     
     
www.yurtseven.org
 www.yurtseven.org
 

 
 Computers » Artificial Intelligence » Games


 Web Pages    11 - 20   of   24 Back to Games Home 


 11 - Logistello Browse Website open in new window
Othello program written by Michael Buro. Publications, game records.

http://www.cs.ualberta.ca/~mburo/log.html

[more pages from this URL] 


 12 - GIB Research Browse Website open in new window
Bridge program written by Matthew Ginsberg. Results, publications, library of deals with double-dummy tricks for each trump suit.

http://www.cirl.uoregon.edu/ginsberg/gibresearch.html

[more pages from this URL] 


Information about some research on Computer Games and Artificial Intelligence in academia.

http://ai.eecs.umich.edu/people/laird/gamesresearch.html

[more pages from this URL] 


 14 - Excalibur Browse Website open in new window
Our goal is to develop a generic architecture for autonomously operating agents, like computer-guided characters/mobiles/items, within a complex computer-game environment.

http://www.ai-center.com/projects/excalibur/

[more pages from this URL] 


Companion site for the book "Artificial Intelligence for Computer Games: An Introduction." Includes bibliography, chapter guide, errata, and relevant links.

http://ai4games.sourceforge.net/

[more pages from this URL] 


Description of techniques to autonomously steer vehicles through a predefined virtual world. Simple behaviors (e.g. obstacle avoidance) can be combined to create more complex behaviors.

http://www.steeringbehaviors.de

[more pages from this URL] 


Robin Upton's Ph.D. Thesis uses this branch of Probability Theory to generalise conspiracy numbers, developing the search method known as PCN*, conspiracy probabilities.

http://www.robinupton.com/research/phd

[more pages from this URL] 


A number of annotated links referring to tactical AI (for games, military simulations, or academic applications) and general game AI.

http://www.cgf-ai.com/links.html

[more pages from this URL] 


 19 - SimBionic Browse Website open in new window
An intelligent agent toolkit that lets you create behaviors within games and simulations quickly and easily, without programming, using its graphical user interface.

http://www.simbionic.com

[more pages from this URL] 


A JAVA framework that implements heuristic goal-seeking algorithms. Using this framework will allow developers to focus on a specific domain of interest, while leaving many of the AI concepts and goal-searching concepts to be implemented by the framework.

http://sourceforge.net/projects/goalseeker/

[more pages from this URL] 




«« Previous 1  2  3  Next »»




Easy Web Admin


Add URL  |  My Listings  |  My Account  |  New Membership  |  Contact